r16Menu Template for Theos! Sample Menu UI look. Get from GitHub here [Hidden Content] Features: * Customizable UI * Customizable menu logo * 7 different switchs: * Patcher * Patch * Regular switch * Textfield Switch wide or right * Slider Switch * Index switch * Hook Swith * Patcher and Patch switch is based on KittyMemory * Original bytes are <b>not</b> required * Supports MSHookMemory * Write unlimited bytes to a offset Encryption: I did not include encryption you will have to make your own to encrypt nsstrings. Installation: Download the modmenu template paste in /var/theos/templates/ios/theos Usage: Open r16Logo.h and paste your own menu image <https://ift.tt/3apOvgU> menu.r16Logo = @"YOUR BASE 64 Here"; Using a custom framework: You can set this in the function startAuthentication() inside Tweak.xm but this is not requierd. Dont worry about it skip_ menu.frameworkNamed = @"UnityFramework"; Patching variables: //call these inside ur own custom functions *(int*)[UIKeyPatch address:@"0x78" ptr:ptr] = 999; *(bool*)[UIKeyPatch address:@"0x32" ptr:ptr] = true; *(float*)[UIKeyPatch address:@"0x56" ptr:ptr] = 999.0f; Hooking methods: //toggle on or off [r16Hook toggleHook:true address:@"0x101C0E5F0" with:(void *)PlayerMoveC_Update original:(void **)&orig_PlayerMoveC_Update]; //without toggle [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update]; //shmoos HOOK(@"0x102517FB251", Player_Update, orig_Player_Update); HOOK_NO_ORIG(@"0x102517FB251", Player_Update); Patching a plain offset: [UIKeyPatch offset:@"0x104361010" byte:@"0xC0035FD6"]; [UIKeyPatch offset:@"0x104361010" byte:@"0x000080D2C0035FD6"]; // You can write as many bytes as you want to an offset [UIKeyPatch offset:@"0x104361010" byte:@"0x00F0271E0008201E000080D2C0035FD6"]; Patcher switch: [menu addPatcherSwitch:@"Custom Patch #1"]; Plain Switch: [menu addSwitch:@"Mana" description:@"Infinite mana"]; Textfield Switch Right: [menu addTextfieldRight:@"Set Weapon:" description:@""]; Textfield Switch Wide: [menu addTextfieldWide:@"Chat Spam:" description:@""]; Slider Switch: [menu addSlider:@"Custom Fov" description:@"" initialValue:1.00 minValue:1.00 maxValue:200.00]; Index Switch: [menu addIndexSwitch:@"Pick Damage" description:@"" items:@[@"10", @"20", @"40", @"80", @"120", @"140"]]; Hook Switch: //adding one hook [menu addHookNamed:@"Aimbot" description:NC_Encrypt("", 0) hook:@[[r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update]]]; //adding infinte :) [menu addHookNamed:@"Aimbot" description:NC_Encrypt("", 0) hook:@[ [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update], [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update], [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update]] ]; Checking if a switch is on: bool manaOn = [menu getSwitchOnForSwitch:@"Mana"]; if(manaOn) { //stuff } //checking directly: if([menu getSwitchOnForSwitch:@"Mana"]) { //stuff } //using index string-arrays start at 0 if([menu getIndexForString:@"Pick Damage"] == 1/*20*/){ //do stuff } if([menu getIndexForString:@"Pick Damage"] == 0/*10*/){ //do stuff } Getting value from textfield and slider: //textfield int userValue = [menu getInt:@"Switch Name"]; NSString *userValue3 = [menu getNSString:@"Switch Name"]; //slider float userValue1 = [menu getFloat:@"Switch Name"]; Credits: * @Red16 * @TheArmKing * For helping meh and ideas ;-; *Ruit *[KittyMemory](https://ift.tt/3baHxvk) Contact: If you find a bug in this beta version hit me up Don't spam me please. Rook dont remove contact me if theres an error i will fix it ;-;
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