Friday, 9 July 2021

[ida] need more help !

il2cpp:00000000012FD3F0 GameManager$$ConsumeGold ; DATA XREF: __data:000000000338AD20↓o il2cpp:00000000012FD3F0 il2cpp:00000000012FD3F0 var_10 = -0x10 il2cpp:00000000012FD3F0 var_s0 = 0 il2cpp:00000000012FD3F0 il2cpp:00000000012FD3F0 STP X20, X19, [SP,#-0x10+var_10]! il2cpp:00000000012FD3F4 STP X29, X30, [SP,#0x10+var_s0] il2cpp:00000000012FD3F8 ADD X29, SP, #0x10 il2cpp:00000000012FD3FC LDR X20, [X0,#0x18] il2cpp:00000000012FD400 CBZ X20, loc_12FD430 il2cpp:00000000012FD404 MOV X2, X1 il2cpp:00000000012FD408 MOV X19, X0 il2cpp:00000000012FD40C LDP X0, X1, [X20,#0x48] il2cpp:00000000012FD410 MOV X3, #0 il2cpp:00000000012FD414 BL AwesomeInt$$op_Subtraction_18333820 il2cpp:00000000012FD418 STP X0, X1, [X20,#0x48] il2cpp:00000000012FD41C MOV X0, X19 il2cpp:00000000012FD420 MOV W1, #0 il2cpp:00000000012FD424 LDP X29, X30, [SP,#0x10+var_s0] il2cpp:00000000012FD428 LDP X20, X19, [SP+0x10+var_10],#0x20 il2cpp:00000000012FD42C B GameManager$$ShootCallback il2cpp:00000000012FD430 ; --------------------------------------------------------------------------- il2cpp:00000000012FD430 il2cpp:00000000012FD430 loc_12FD430 ; CODE XREF: GameManager$$ConsumeGold+10↑j il2cpp:00000000012FD430 BL sub_F901B4 il2cpp:00000000012FD430 ; End of function GameManager$$ConsumeGold il2cpp:000000000117C07C ; Attributes: bp-based frame il2cpp:000000000117C07C il2cpp:000000000117C07C AwesomeInt$$op_Subtraction_18333820 ; CODE XREF: Buff$$Dispose+104↓p il2cpp:000000000117C07C ; Buff$$Dispose+42C↓p ... il2cpp:000000000117C07C il2cpp:000000000117C07C var_28 = -0x28 il2cpp:000000000117C07C var_18 = -0x18 il2cpp:000000000117C07C var_10 = -0x10 il2cpp:000000000117C07C var_s0 = 0 il2cpp:000000000117C07C il2cpp:000000000117C07C SUB SP, SP, #0x40 il2cpp:000000000117C080 STP X20, X19, [SP,#0x30+var_10] il2cpp:000000000117C084 STP X29, X30, [SP,#0x30+var_s0] il2cpp:000000000117C088 ADD X29, SP, #0x30 il2cpp:000000000117C08C MOV X19, X2 il2cpp:000000000117C090 ADRP X8, #___stack_chk_guard_ptr@PAGE il2cpp:000000000117C094 LDR X8, [X8,#___stack_chk_guard_ptr@PAGEOFF] il2cpp:000000000117C098 LDR X8, [X8] il2cpp:000000000117C09C STR X8, [SP,#0x30+var_18] il2cpp:000000000117C0A0 STP X0, X1, [SP,#0x30+var_28] il2cpp:000000000117C0A4 ADD X0, SP, #0x30+var_28 il2cpp:000000000117C0A8 BL sub_117BD78 il2cpp:000000000117C0AC MOV X20, X0 il2cpp:000000000117C0B0 MOV W0, #0x80000000 il2cpp:000000000117C0B4 MOV W1, #0x7FFFFFFF il2cpp:000000000117C0B8 MOV X2, #0 il2cpp:000000000117C0BC BL UnityEngine.Random$$Range_40051936 il2cpp:000000000117C0C0 LDR X8, [SP,#0x30+var_18] il2cpp:000000000117C0C4 ADRP X9, #___stack_chk_guard_ptr@PAGE il2cpp:000000000117C0C8 LDR X9, [X9,#___stack_chk_guard_ptr@PAGEOFF] il2cpp:000000000117C0CC LDR X9, [X9] il2cpp:000000000117C0D0 CMP X9, X8 il2cpp:000000000117C0D4 B.NE loc_117C100 il2cpp:000000000117C0D8 ADD W9, W20, W19 il2cpp:000000000117C0DC ADD W8, W0, W9 il2cpp:000000000117C0E0 MVN W9, W9 il2cpp:000000000117C0E4 ORR X1, X9, #0x100000000 il2cpp:000000000117C0E8 BFI X8, X0, #0x20, #0x20 ; ' ' il2cpp:000000000117C0EC MOV X0, X8 il2cpp:000000000117C0F0 LDP X29, X30, [SP,#0x30+var_s0] il2cpp:000000000117C0F4 LDP X20, X19, [SP,#0x30+var_10] il2cpp:000000000117C0F8 ADD SP, SP, #0x40 ; '@' il2cpp:000000000117C0FC RET il2cpp:000000000117C100 ; --------------------------------------------------------------------------- il2cpp:000000000117C100 il2cpp:000000000117C100 loc_117C100 ; CODE XREF: AwesomeInt$$op_Subtraction_18333820+58↑j il2cpp:000000000117C100 BL ___stack_chk_fail il2cpp:000000000117C100 ; End of function AwesomeInt$$op_Subtraction_18333820 If I want to get gold, what should I modify above there? The value I asked you before was Stage Gold.😢

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