Saturday, 25 December 2021

Vector3 Hooking problem

Game is crashing when menu appears. Code: #import "Macros.h" #import "vector3.h" Vector3(*old_JumpHack)(void*instance); Vector3 JumpHack(void*instance) { if ([switches isSwitchOn:@"Jump"]) { return Vector3(0,0,0); } return old_JumpHack(instance); } void setup() { [menu setFrameworkName:"UnityFramework"]; [switches addSwitch:@("Jump") description:@("jump")]; }

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