Friday, 15 July 2022

Theos: expected unqualified-id

Error Code : <code>In file included from Tweak.xm:2: /var/mobile/Documents/iOS-Mod-Menu-Template-for-Theos-0.9.0/template/Chams.mm:15:1: error: expected unqualified-id %hook NSBundle ^ /var/mobile/Documents/iOS-Mod-Menu-Template-for-Theos-0.9.0/template/Chams.mm:27:1: error: expected unqualified-id %end ^ /var/mobile/Documents/iOS-Mod-Menu-Template-for-Theos-0.9.0/template/Chams.mm:62:1: error: expected unqualified-id %ctor { ^ 3 errors generated.</code> My code: [CODE] #include <OpenGLES/ES2/gl.h> #include <OpenGLES/ES2/glext.h> void (*_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices); GLint (*_glGetUniformLocation)(GLuint program,const GLchar *name); GLint $glGetUniformLocation(GLuint program,const GLchar *name) { NSLog(@"%s",name); return _glGetUniformLocation(program,name); } //disable metal framework for unity %hook NSBundle + (id)bundleWithPath:(NSString *)fullPath { if ([fullPath isEqual:@"/System/Library/Frameworks/Metal.framework"]) { NSLog(@"distable metal framework"); return NULL; } return %orig(fullPath); } %end #define _DRAW_RGB_ 29,0,28 void $glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) { _glDrawElements(mode, count, type, indices); if (mode != GL_TRIANGLES || count < 1000) return;{ GLint currProgram; glGetIntegerv(GL_CURRENT_PROGRAM, &currProgram); GLint id = _glGetUniformLocation(currProgram, "_Color4"); // _Color4 is shader name if (id == -1) return; // draw elements on 2d screen coordinates level glDepthRangef(1, 0.5); // enable and write rgb into frame buffer glColorMask(_DRAW_RGB_, 0); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); // draw chams on elements _glDrawElements(mode, count, type, indices); // now cleaning up glDepthRangef(0.5, 1); glColorMask(1, 1, 1, 1); glDisable(GL_BLEND); } } %ctor { // Wallhack MSHookFunction((void*)MSFindSymbol(0, "_glDrawElements"), (void *)$glDrawElements, (void **)&_glDrawElements); MSHookFunction((void*)MSFindSymbol(0, "_glGetUniformLocation"), (void *)$glGetUniformLocation, (void **)&_glGetUniformLocation); } [/CODE] I got the code somewhere, it doesnt belong to me

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