Friday, 28 October 2022

Please Help ME. I made ESP with Open Source file But Game Crash when i open

Hello Please i need Help with my ESP. After installing esp deb my game not opening direct crashing. Game i use is Forward Assualt ( its Unity Game ) here is all Code Tweal.xm Code [code] #import "Macros.h" #import "Vector3.h" #import "esp.h" #import "Obfuscate.h" //добавление офсетов игрока int get_Team(void *Player){ return *(int *)((uint64_t)Player + 0x19BC818); } float get_Health(void *Player){ return *(float *)((uint64_t)Player + 0x19BBE6C); } bool get_isMine(void *Player){ return *(bool *)((uint64_t)Player + 0x19980A8); } bool get_isLiving(void *Player){ return get_Health(Player) > 1; } bool IsCharacterDead(void *Player){ return get_Health(Player) < 1; } //добавление офсетов передвижения void *(*Component$$get_transform)(void *component) = (void *(*)(void *))getRealOffset(0x27F82A0); void (*Transform$$get_position_Injected)(void *Transform, Vector3 *outPosition) = (void (*)(void *, Vector3 *))getRealOffset(0x2828340); // оффсет камеры void *camera(){ void *(*get_main)() = (void *(*)())getRealOffset(0x27F6344); return (void *) get_main(); } //оффсет World to screen Vector3 WorldToScreenPoint(void *transform, Vector3 test) { Vector3 position; void (*Camera$$WorldToViewport_Injected)(void *, Vector3, int, Vector3&) = (void (*)(void *,Vector3, int, Vector3&))getRealOffset(0x27F5D78); Camera$$WorldToViewport_Injected(transform, test, 2, position); return position; } Vector3 getPosition(void *component){ Vector3 out; void *transform = Component$$get_transform(component); Transform$$get_position_Injected(transform, &out); return out; } struct enemy_t { void *object; Vector3 location; Vector3 worldtoscreen; bool dead; float distance; bool enemy; bool visible; float health; }; void *myObject = NULL; class EntityManager { public: std::vector<enemy_t *> *enemies; EntityManager() { enemies = new std::vector<enemy_t *>(); } bool isEnemyPresent(void *enemyObject) { for (std::vector<enemy_t *>::iterator it = enemies->begin(); it != enemies->end(); it++) { if ((*it)->object == enemyObject) { return true; } } return false; } void removeEnemy(enemy_t *enemy) { for (int i = 0; i < enemies->size(); i++) { if ((*enemies)[i] == enemy) { enemies->erase(enemies->begin() + i); return; } } } void tryAddEnemy(void *enemyObject) { if (isEnemyPresent(enemyObject)) { return; } if (IsCharacterDead(enemyObject)) { return; } enemy_t *newEnemy = new enemy_t(); newEnemy->object = enemyObject; enemies->push_back(newEnemy); } void updateEnemies(void *enemyObject) { for (int i = 0; i < enemies->size(); i++) { enemy_t *current = (*enemies)[i]; if(IsCharacterDead(current->object)) { enemies->erase(enemies->begin() + i); } if((get_Team(myObject) == get_Team(current->object))) { enemies->erase(enemies->begin() + i); } } } void removeEnemyGivenObject(void *enemyObject) { for (int i = 0; i < enemies->size(); i++) { if ((*enemies)[i]->object == enemyObject) { enemies->erase(enemies->begin() + i); return; } } } std::vector<enemy_t *> *GetAllEnemies() { return enemies; } }; static esp* es; EntityManager *entityManager = new EntityManager(); //enemy_t *enemies = new enemy_t(); void(*old_Player_PPGKGAFINLF)(void *Player); void Player_PPGKGAFINLF(void *Player){ entityManager->tryAddEnemy(Player); entityManager->updateEnemies(Player); std::vector<enemy_t *> *enemies = entityManager->GetAllEnemies(); std::vector<player_t *> *pplayers = nullptr; UIWindow *main = [UIApplication sharedApplication].keyWindow; void *mycam = camera(); if(get_isMine(Player)){ myObject = Player; return; } if(myObject && get_Team(myObject) != get_Team(Player)){ Vector3 mPos = getPosition(myObject); for(int i =0; i<entityManager->enemies->size(); i++){ (*enemies)[i]->location = getPosition((*enemies)[i]->object); (*enemies)[i]->worldtoscreen = WorldToScreenPoint(mycam, (*enemies)[i]->location); (*enemies)[i]->enemy = true; (*enemies)[i]->health = get_Health((*enemies)[i]->object); float xd = pow(mPos.x - (*enemies)[i]->location.x, 2); float xd1= pow(mPos.y - (*enemies)[i]->location.y, 2); float xd2 = pow(mPos.z - (*enemies)[i]->location.z, 2); float dist = sqrt(xd + xd1 + xd2); (*enemies)[i]->distance = dist; if(!pplayers){ pplayers = new std::vector<player_t *>(); } if(!enemies->empty()){ for(int i = 0; i < enemies->size(); i++) { if([switches isSwitchOn:@"esp on/off"]){ if((*enemies)[i]->worldtoscreen.z > 0){ player_t *newplayer = new player_t(); Vector3 newvec = (*enemies)[i]->worldtoscreen; newvec.y = fabsf(1-newvec.y); float dx = 100.0f/(newvec.z/4);//main.frame.size.width/17.92 float dy = 200.0f/(newvec.z/4);//main.frame.size.width/4.14 float xxxx = (main.frame.size.width*newvec.x)-dx/2; float yyyy = (main.frame.size.height*newvec.y)-dy/4; newplayer->health = (*enemies)[i]->health; newplayer->enemy = (*enemies)[i]->enemy; newplayer->distance = (*enemies)[i]->distance; newplayer->rect = CGRectMake(xxxx, yyyy, dx, dy); newplayer->healthbar = CGRectMake(xxxx, yyyy, 1, dy); newplayer->topofbox = CGPointMake(xxxx, yyyy); pplayers->push_back(newplayer); } } } es.players = pplayers; old_Player_PPGKGAFINLF(Player); } if([switches isSwitchOn:@"esp box"]){ es.espboxes = true; } else{ es.espboxes = false; } } } old_Player_PPGKGAFINLF(Player); } void (*old_Player_Destroy)(void *Player); void Player_Destroy(void *Player){ entityManager->removeEnemyGivenObject(Player); old_Player_Destroy(Player); } %ctor { HOOK(0x19C5EB4, Player_PPGKGAFINLF, old_Player_PPGKGAFINLF); HOOK(0x19CDCF0, Player_Destroy, old_Player_Destroy); } void setup(){ [switches addSwitch:@"esp on/off" description:@"Teleport all enemies to you without them knowing"]; [switches addSwitch:@"esp box" description:@"Teleport all enemies to you without them knowing"]; } void setupMenu() { [menu setFrameworkName:"UnityFramework"]; menu = [[Menu alloc] initWithTitle:@"esp by rudolf" titleColor:[UIColor whiteColor] titleFont:@"Copperplate-Bold" credits:@"This Mod Menu has been made by esp, do not share this without proper credits and my permission. \n\nEnjoy!" headerColor:UIColorFromHex(0x000) switchOffColor:[UIColor darkGrayColor] switchOnColor:UIColorFromHex(0x00ADF2) switchTitleFont:@"Copperplate-Bold" switchTitleColor:[UIColor whiteColor] infoButtonColor:UIColorFromHex(0xBD0000) maxVisibleSwitches:4 menuWidth:360 menuIcon: @"i removed icon code it will make this post bigger" menuButton: @"i removed icon code it will make this post bigger"]; setup(); } static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) { timer(5) { UIWindow *main = [UIApplication sharedApplication].keyWindow; es = [[esp alloc]initWithFrame:main]; setupMenu(); }); } %ctor { CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately); } [/code] vector3.h code [code] struct Vector3{ float x; float y; float z; Vector3(); Vector3(float x, float y, float z); ~Vector3(); }; Vector3::Vector3() {} Vector3::Vector3(float x, float y, float z) : x(x), y(y), z(z) {} Vector3::~Vector3() {} [/code]

from iOSGods RSS Feed https://ift.tt/A8VR6ed

No comments:

Post a Comment