Sunday, 15 October 2023

Help with ESP not drawing lines at the right place

hello, so i am currently making a cheat for Pixel Gun3D and i'm making a ESP mod which uses Unity's WorldToScreenPoint function public Vector3 WorldToScreenPoint(Vector3 position) { Vector3 result; return result; } i am using the one above and here is my code for calling it Vector3 screenPos = WorldToScreenPoint(get_cam(), position); the position is the enemy's position but then the worldtoscreen's return isnt accurate so i do this to get a better result float xPos = screenPos.X- (SCREEN_WIDTH * 0.5); // SCREEN_WIDTH - (SCREEN_WIDTH - screenPos.X); float yPos = SCREEN_WIDTH - screenPos.Y; then draw it with ImGui: ImVec2 startPoint = ImVec2((SCREEN_WIDTH / 2), 5); ImVec2 endPoint = ImVec2(xPos, yPos); ImGui::GetBackgroundDrawList()->AddLine(startPoint, endPoint, [self getImU32:Color::Black], 2.0f); it still doesnt work like expected because it draws lines to places that are/arent near the enemy (picture below) if anyone could help me to calculate the actual screen position i'd really apppreciate it

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