Saturday, 29 October 2022

Whispers: Interactive Stories v1.4.9 +2 Cheats [ Free Choices ]

Modded/Hacked App: Whispers: Interactive Stories By GAMEHAUS LIMITED Bundle ID: com.twincat.stories iTunes Store Link: https://ift.tt/NhrFVe8 Mod Requirements: - Jailbroken iPhone/iPad/iPod Touch. - iGameGod / Filza / iMazing or any other file managers for iOS. - Cydia Substrate, Substitute or libhooker depending on your jailbreak. - PreferenceLoader (from Cydia, Sileo or Zebra). Hack Features: - All Chapters Unlocked - Free Premium Choices Non-Jailbroken & No Jailbreak required hack(s): [Non-Jailbroken Hack] Whispers: Interactive Stories v1.4.9 +2 Cheats [ Free Choices ] - Free Non-Jailbroken IPA Cheats - iOSGods Modded Android APK(s): https://ift.tt/WpbuXSx For more fun, check out the Club(s): https://ift.tt/SX9iyqN iOS Hack Download Link: [Hidden Content] Installation Instructions: STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download. STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza. STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen. STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below. STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings. STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game. NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues. Credits: - @Puddin Cheat Video/Screenshots:

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Pet Rescue Saga v1.387.40 +2 Cheats [ Unlimited Moves ]

Modded/Hacked App: Pet Rescue Saga By King Bundle ID: com.midasplayer.apps.petrescuesaga iTunes Store Link: https://ift.tt/hHyfJgK Mod Requirements: - Jailbroken iPhone/iPad/iPod Touch. - iGameGod / Filza / iMazing or any other file managers for iOS. - Cydia Substrate, Substitute or libhooker depending on your jailbreak. - PreferenceLoader (from Cydia, Sileo or Zebra). Hack Features: - Unlimited Moves -> Will not decrease. - Unlimited Score -> Earn some. Non-Jailbroken & No Jailbreak required hack(s): [Non-Jailbroken Hack] Pet Rescue Saga v1.387.37 +2 Cheats [ Unlimited Moves ] - Free Non-Jailbroken IPA Cheats - iOSGods Modded Android APK(s): https://ift.tt/WpbuXSx For more fun, check out the Club(s): https://ift.tt/SX9iyqN iOS Hack Download Link: [Hidden Content] Installation Instructions: STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download. STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza. STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen. STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below. STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings. STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game. NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues. Credits: - @Puddin Cheat Video/Screenshots:

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Friday, 28 October 2022

Rec Room v20221016 Multi Hack

Modded/Hacked App: Rec Room: Play with Friends By Rec Room Inc Bundle ID: com.AgainstGravity.RecRoomBeta iTunes Store Link: https://ift.tt/nX0TLou Mod Requirements: - Jailbroken iPhone/iPad/iPod Touch. - iGameGod / Filza / iMazing or any other file managers for iOS. - Cydia Substrate, Substitute or libhooker depending on your jailbreak. - PreferenceLoader (from Cydia, Sileo or Zebra). Hack Features: - Fly Hack - Dev Only Menu Hack - Clothing Hack - Spawn Inventions Hack - No Cooldown Weapons Hack This Mod Menu is very simple. All you need to do is enable the features you want in the main screen of the game and create an account and play. when the screen goes landscape the mod menu icon will disappear just know that i'm working on a fix for that. Credit to ted 2 for the mod menu template will be adding for features next update probably and also making a better looking mod menu. Non-Jailbroken & No Jailbreak required hack(s): https://ift.tt/ToaLkQl Modded Android APK(s): https://ift.tt/8HseXBT For more fun, check out the Club(s): https://ift.tt/8lsLapT iOS Hack Download Link: [Hidden Content] Installation Instructions: STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download. STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza. STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen. STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below. STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings. STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game. NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues. Credits: - papastweak Cheat Video/Screenshots: N/A

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Rec Room Mod Menu

Mod Requirements: - Jailbroken iPhone/iPad/iPod Touch. - iGameGod / Filza / iMazing or any other file managers for iOS. - Cydia Substrate, Substitute or libhooker depending on your jailbreak. - PreferenceLoader (from Cydia, Sileo or Zebra). Hack Features: - Fly Hack - Dev Only Menu Hack - Clothing Hack - Spawn Inventions Hack - No Cooldown Weapons Hack This Mod Menu is very simple. All you need to do is enable the features you want in the main screen of the game and create an account and play. when the screen goes landscape the mod menu icon will disappear just know that i'm working on a fix for that. Credit to ted 2 for the mod menu template will be adding for features next update probably and also making a better looking mod menu. Non-Jailbroken & No Jailbreak required hack(s): https://ift.tt/ToaLkQl Modded Android APK(s): https://ift.tt/8HseXBT For more fun, check out the Club(s): https://ift.tt/8lsLapT iOS Hack Download Link: [Hidden Content] Installation Instructions: STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download. STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza. STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen. STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below. STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings. STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game. NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues. Credits: - papastweak Cheat Video/Screenshots: N/A

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Please Help ME. I made ESP with Open Source file But Game Crash when i open

Hello Please i need Help with my ESP. After installing esp deb my game not opening direct crashing. Game i use is Forward Assualt ( its Unity Game ) here is all Code Tweal.xm Code [code] #import "Macros.h" #import "Vector3.h" #import "esp.h" #import "Obfuscate.h" //добавление офсетов игрока int get_Team(void *Player){ return *(int *)((uint64_t)Player + 0x19BC818); } float get_Health(void *Player){ return *(float *)((uint64_t)Player + 0x19BBE6C); } bool get_isMine(void *Player){ return *(bool *)((uint64_t)Player + 0x19980A8); } bool get_isLiving(void *Player){ return get_Health(Player) > 1; } bool IsCharacterDead(void *Player){ return get_Health(Player) < 1; } //добавление офсетов передвижения void *(*Component$$get_transform)(void *component) = (void *(*)(void *))getRealOffset(0x27F82A0); void (*Transform$$get_position_Injected)(void *Transform, Vector3 *outPosition) = (void (*)(void *, Vector3 *))getRealOffset(0x2828340); // оффсет камеры void *camera(){ void *(*get_main)() = (void *(*)())getRealOffset(0x27F6344); return (void *) get_main(); } //оффсет World to screen Vector3 WorldToScreenPoint(void *transform, Vector3 test) { Vector3 position; void (*Camera$$WorldToViewport_Injected)(void *, Vector3, int, Vector3&) = (void (*)(void *,Vector3, int, Vector3&))getRealOffset(0x27F5D78); Camera$$WorldToViewport_Injected(transform, test, 2, position); return position; } Vector3 getPosition(void *component){ Vector3 out; void *transform = Component$$get_transform(component); Transform$$get_position_Injected(transform, &out); return out; } struct enemy_t { void *object; Vector3 location; Vector3 worldtoscreen; bool dead; float distance; bool enemy; bool visible; float health; }; void *myObject = NULL; class EntityManager { public: std::vector<enemy_t *> *enemies; EntityManager() { enemies = new std::vector<enemy_t *>(); } bool isEnemyPresent(void *enemyObject) { for (std::vector<enemy_t *>::iterator it = enemies->begin(); it != enemies->end(); it++) { if ((*it)->object == enemyObject) { return true; } } return false; } void removeEnemy(enemy_t *enemy) { for (int i = 0; i < enemies->size(); i++) { if ((*enemies)[i] == enemy) { enemies->erase(enemies->begin() + i); return; } } } void tryAddEnemy(void *enemyObject) { if (isEnemyPresent(enemyObject)) { return; } if (IsCharacterDead(enemyObject)) { return; } enemy_t *newEnemy = new enemy_t(); newEnemy->object = enemyObject; enemies->push_back(newEnemy); } void updateEnemies(void *enemyObject) { for (int i = 0; i < enemies->size(); i++) { enemy_t *current = (*enemies)[i]; if(IsCharacterDead(current->object)) { enemies->erase(enemies->begin() + i); } if((get_Team(myObject) == get_Team(current->object))) { enemies->erase(enemies->begin() + i); } } } void removeEnemyGivenObject(void *enemyObject) { for (int i = 0; i < enemies->size(); i++) { if ((*enemies)[i]->object == enemyObject) { enemies->erase(enemies->begin() + i); return; } } } std::vector<enemy_t *> *GetAllEnemies() { return enemies; } }; static esp* es; EntityManager *entityManager = new EntityManager(); //enemy_t *enemies = new enemy_t(); void(*old_Player_PPGKGAFINLF)(void *Player); void Player_PPGKGAFINLF(void *Player){ entityManager->tryAddEnemy(Player); entityManager->updateEnemies(Player); std::vector<enemy_t *> *enemies = entityManager->GetAllEnemies(); std::vector<player_t *> *pplayers = nullptr; UIWindow *main = [UIApplication sharedApplication].keyWindow; void *mycam = camera(); if(get_isMine(Player)){ myObject = Player; return; } if(myObject && get_Team(myObject) != get_Team(Player)){ Vector3 mPos = getPosition(myObject); for(int i =0; i<entityManager->enemies->size(); i++){ (*enemies)[i]->location = getPosition((*enemies)[i]->object); (*enemies)[i]->worldtoscreen = WorldToScreenPoint(mycam, (*enemies)[i]->location); (*enemies)[i]->enemy = true; (*enemies)[i]->health = get_Health((*enemies)[i]->object); float xd = pow(mPos.x - (*enemies)[i]->location.x, 2); float xd1= pow(mPos.y - (*enemies)[i]->location.y, 2); float xd2 = pow(mPos.z - (*enemies)[i]->location.z, 2); float dist = sqrt(xd + xd1 + xd2); (*enemies)[i]->distance = dist; if(!pplayers){ pplayers = new std::vector<player_t *>(); } if(!enemies->empty()){ for(int i = 0; i < enemies->size(); i++) { if([switches isSwitchOn:@"esp on/off"]){ if((*enemies)[i]->worldtoscreen.z > 0){ player_t *newplayer = new player_t(); Vector3 newvec = (*enemies)[i]->worldtoscreen; newvec.y = fabsf(1-newvec.y); float dx = 100.0f/(newvec.z/4);//main.frame.size.width/17.92 float dy = 200.0f/(newvec.z/4);//main.frame.size.width/4.14 float xxxx = (main.frame.size.width*newvec.x)-dx/2; float yyyy = (main.frame.size.height*newvec.y)-dy/4; newplayer->health = (*enemies)[i]->health; newplayer->enemy = (*enemies)[i]->enemy; newplayer->distance = (*enemies)[i]->distance; newplayer->rect = CGRectMake(xxxx, yyyy, dx, dy); newplayer->healthbar = CGRectMake(xxxx, yyyy, 1, dy); newplayer->topofbox = CGPointMake(xxxx, yyyy); pplayers->push_back(newplayer); } } } es.players = pplayers; old_Player_PPGKGAFINLF(Player); } if([switches isSwitchOn:@"esp box"]){ es.espboxes = true; } else{ es.espboxes = false; } } } old_Player_PPGKGAFINLF(Player); } void (*old_Player_Destroy)(void *Player); void Player_Destroy(void *Player){ entityManager->removeEnemyGivenObject(Player); old_Player_Destroy(Player); } %ctor { HOOK(0x19C5EB4, Player_PPGKGAFINLF, old_Player_PPGKGAFINLF); HOOK(0x19CDCF0, Player_Destroy, old_Player_Destroy); } void setup(){ [switches addSwitch:@"esp on/off" description:@"Teleport all enemies to you without them knowing"]; [switches addSwitch:@"esp box" description:@"Teleport all enemies to you without them knowing"]; } void setupMenu() { [menu setFrameworkName:"UnityFramework"]; menu = [[Menu alloc] initWithTitle:@"esp by rudolf" titleColor:[UIColor whiteColor] titleFont:@"Copperplate-Bold" credits:@"This Mod Menu has been made by esp, do not share this without proper credits and my permission. \n\nEnjoy!" headerColor:UIColorFromHex(0x000) switchOffColor:[UIColor darkGrayColor] switchOnColor:UIColorFromHex(0x00ADF2) switchTitleFont:@"Copperplate-Bold" switchTitleColor:[UIColor whiteColor] infoButtonColor:UIColorFromHex(0xBD0000) maxVisibleSwitches:4 menuWidth:360 menuIcon: @"i removed icon code it will make this post bigger" menuButton: @"i removed icon code it will make this post bigger"]; setup(); } static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) { timer(5) { UIWindow *main = [UIApplication sharedApplication].keyWindow; es = [[esp alloc]initWithFrame:main]; setupMenu(); }); } %ctor { CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately); } [/code] vector3.h code [code] struct Vector3{ float x; float y; float z; Vector3(); Vector3(float x, float y, float z); ~Vector3(); }; Vector3::Vector3() {} Vector3::Vector3(float x, float y, float z) : x(x), y(y), z(z) {} Vector3::~Vector3() {} [/code]

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